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LIVE LINK/META HUMAN FACE RIG

FROM CREATURE BIONICS

Our light weight iPhone head rig enables you to capture the face performance of an actor with ease and at an affordable price. equipped with a quad lock system, which enables a phone to stay secure during extreme sport and high speed performance.​

Handstand Test
00:16
Real Time Mocap
00:12
Movement Stability Test
00:35
Creature

Ace Ruele 3D Polygon Mesh
Created By MICHAEL VAUGHAN

MOCAP PREVIS

A method for getting a better visual reference of what the movement, physicality and behaviour will look like on the character. 

MOCAP PRODUCTION SERVICES

Our mocap system is an industry-standard for Hollywood productions and can be used for acquiring high-end mocap data for shoot days.

2. CHARACTER PREVIS

The process of developing the character's
physicality, behaviour and movement:

1. Idle & Locomotion
2. Specials (movement only used in a specific scene)
3. Action & Combat

1. CHARACTER DEVELOPMENT

The process of uncovering the character's
4 objectives in great detail:

1. The Character's Purpose
2. The Characters Mission

3. The Character's Psychology
4. The Character's Physicality

CREATURE RIGS

Designed to act as additional limbs to enable a performer to have a similar skeleton and physicality as their character for performance purposes.
Our rigs can be utilised for VFX reference and bespoke motion capture data.

CASTING

We can assist with casting the right actors/performers via our casting workshops or recommendations.

WORKING WITH CASTING

We can provide support with:

  • Motion Capture Techniques

  • Character Development

  • Character Physicality & Movement

  • Creature Rig Training

  • On-set Performance Management

THE ENGINEERING OF
CREATURE PERFORMANCE

OUR SERVICES FOR BRINGING
YOUR CREATURE TO LIFE

MOCAP MONOLOGUES

Spend 2 hrs in our Xsens mocap system with facial capture to record a monologue or an improv/movement on one of our character assets.

Duration: 2 hrs
Date: Negotiated after booking 

Location: Garden Studios, The Hive

Fee: £500
 

ARM-XTENSIONS WORKSHOP 

The arm extensions enable an actor/performer to create quadruped movement similar to an ape or a big cat. The workshop will teach participants how to use the arm extensions safely and productively. Once the participants have learned how to use the rigs, the session will move on to creature character development. Participants will have to create their own locomotion following the rules of video game mechanics.

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CREATURE MOCAP WORKSHOP

AT THE ACE RUELE MOCAP STUDIO (TARGET 3D)

This workshop is for participants who want to learn the movement required for video game mechanics inside a well-established motion capture studio. The bonus of training inside a mocap studio is being able to witness the performance on a digital avatar in real-time and participants receiving footage for reel purposes.

Duration: 9 - 6pm
Date: tbc
Location: 
Target 3D Mocap Studio
Fee: £325

10 FAQ

  • What's the cheapest solution? 

  • How long can the performer remain in the suit for?

  • Can this be done on camera or is it a VFX shot?

  • Is motion capture the best option for this character and how many shooting days are required and what's the cost?​

  • How much rehearsal time do you think is required?

  • Can this be done in post?

  • Can this be done by the actor or do we need a stunt double?

  • What's the best way to shoot this performance?

  • Do you have know of performers that have this specific skill set?

  • Can the performer do this with practical effect?

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