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CREATURE
RIGS

Our creature performance rigs are designed to act as additional limbs to help an actor/performer resemble the skeleton/anatomy of a specific creature/fantasy character for performance purposes. The rigs are solely operated by the movement/control of the individual’s body and require no additional support.
The purpose of our creature rigs is to assist the actor/performer with embodying their creature character and creating a more realistic performance.

 OUR RIGS ARE IDEAL FOR: 

MOTION CAPTURE

Our rigs can be used to help create better motion capture data for creatures that are quadrupedal or have digitigrade legs

ON-SET VFX REFERENCE

This is ideal for creating a better physical, proportionate reference and performance for the cast, director, and visual effects team to work with. 

COSTUME/
COSPLAY

Whether it's for a high-end production or a personal passion project, our rigs can help create your vision. 

Creature

FUN, PLAY
& FITNESS

Rigs like our Arm-Xtensions are great for adults who love animal movement, for creative play, or for fitness.

OUR BABIES

Click on the rig to find out more information, pricing

build time and videos of them in action!

creature

 VFX PUPPETRY 

The Dead Island 2 video game character "The Butcher" played by Ace Ruele, used arm extensions for quadruped locomotion.

creature

CREATURE RIGS

WITH MOTION CAPTURE

All of our rigs are designed to work with motion capture for creature acting.
Below are a few demos of our rigs being used with motion capture for test and production purposes.

Ravenbound - Video Game
00:28
Magic The Gathering BTS - Monster Legs
02:19
Werewolf Previs Via Xsens & Manus Meta Gloves + Monster Feet (Real-Time Capture Only)
00:52
Smpte VP Event - Monster Legs & Creature Tail (Real-Time Capture only via Target 3D)
00:53
Human vs Rig Test Walk Cycle Test - Monster Legs & Creature Tail (Real-Time Capture Only Target 3D)
01:47
Xeoskeleton Rig Test At Centroid (Rig Not Available)
00:59
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