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CREATURE
RIGS

Our creature performance rigs are designed to act as additional limbs to help an actor/performer resemble the skeleton/anatomy of a specific creature/fantasy character for performance purposes. The rigs are solely operated by the movement/control of the individual’s body and require no additional support.
Our rigs are ideal for VFX reference, motion capture, and visual reference for cast members and the director.

Dinosaur VFX Reference Example

creature

Hand-operated puppet head

for head and neck motion.

Monster Legs rig to create height and create digitigrade legs locomotion.

Creature Stunt Tail for eyeline

and combat/action purposes.

creature

3d Model created
by Ramazan Ozekici

ARM-XTENSIONS
MINI ARM-XTENSIONS
MONSTER FEET
MONSTER LEGS
CREATURE TAIL
VFX PUPPETRY

 To see videos or find out more information, please tap/select the name or rig's image.

All rigs are available for purchase (subject to parts being available).
For all rig enquiries, please fill out the contact form or email us directly.

The Dead Island 2 video game character "The Butcher" played by Ace Ruele, used arm extensions for quadruped locomotion.

creature

CREATURE RIGS

WITH MOTION CAPTURE

Some of our rigs are designed to aid with creating better creature data from an actor's performance. All of our rigs have been trialled and tested in both inertial and optical mocap settings. All rigs work in either setup apart from our Monster Legs and Creature Tail which can only be used in an optical setting. Below are some examples of our rigs in mocap action!

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