

THE ENGINEERING OF CREATURE & FANTASY CHARACTERS
PERFORMANCE - PRACTICAL FX - ANIMATION


Creature Bionics is a character production company, specialising in Creatures and Fantasy Characters for film/tv and video games. Our objective is to create pipelines and provide services that aid productions with the development, performance and storytelling of their creature/fantasy characters.
Below is a layout of our services, from pre-production to production workflow, and our process of developing and prevising a creature character.
THE ENGINEERING OF
CREATURE PERFORMANCE
OUR SERVICES FOR BRINGING
YOUR CREATURE TO LIFE

Ace Ruele 3D Polygon Mesh
Created By MICHAEL VAUGHAN
MOCAP PREVIS
A method for getting a better visual reference of what the movement, physicality and behaviour will look like on the character.
MOCAP PRODUCTION SERVICES
Our mocap system is an industry-standard for Hollywood productions and can be used for acquiring high-end mocap data for shoot days.
2. CHARACTER PREVIS
The process of developing the character's
physicality, behaviour and movement:
1. Idle & Locomotion
2. Specials (movement only used in a specific scene)
3. Action & Combat
1. CHARACTER DEVELOPMENT
The process of uncovering the character's
4 objectives in great detail:
1. The Character's Purpose
2. The Characters Mission
3. The Character's Psychology
4. The Character's Physicality
CREATURE RIGS
Designed to act as additional limbs to enable a performer to have a similar skeleton and physicality as their character for performance purposes.
Our rigs can be utilised for VFX reference and bespoke motion capture data.
CASTING
We can assist with casting the right actors/performers via our casting workshops or recommendations.
WORKING WITH CASTING
We can provide support with:
-
Motion Capture Techniques
-
Character Development
-
Character Physicality & Movement
-
Creature Rig Training
-
On-set Performance Management
OUR SERVICES
EXAMPLES OF WORK


PRODUCTIONS FEATURING CREATURE BIONICS
SHOWREEL 2025


SELECT A TITLE TO FIND OUT OUR INVOLVEMENT



























