CHARACTER PRODUCTION SERVICES
OUR PIPELINE FROM PRE-PRODUCTION TO PRODUCTION
Creature Bionics is a character production company, specialising in Creatures and Fantasy Characters for film/tv and video games. Our objective is to create pipelines and provide services that aid productions with the development, performance and storytelling of their creature/fantasy characters.
Shown below, is a template of one of our pipelines and available services. For further insight into our workflow and how we will achieve the character objectives, please download the pdf document which has been placed in a safe area ;-)
Ace Creature 3D Polygon Mesh
Created By MICHAEL VAUGHAN
A method for getting a better visual reference of what the movement and physicality will look like on the character.
High-end inertial and optical facilities available for production-level motion and full-performance capture.
2. CHARACTER PREVIS
The process of developing the character's
physicality, behaviour and movement:
1. Idle & Locomotion
2. Specials (movement only used in a specific scene)
3. Action & Combat
1. CHARACTER DEVELOPMENT
The process of uncovering the character's
4 objectives in great detail:
1. The Character's Purpose
2. The Characters Mission
3. The Character's Psychology
4. The Character's Physicality
Designed to act as additional limbs to enable a performer to have a similar skeleton and physicality as their character for performance purposes.
Our rigs can be utilised for VFX reference and bespoke motion capture data.
We can assist with casting the right actors/performers via our casting workshops or recommendations.
WORKING WITH CASTING
We can provide support with:
•Motion Capture Techniques
•Character Physicality & Movement
•Creature Rig Training
Our backstory is the backbone of who we are. Where we are from, how we were raised and who raised us, plays a significant role in the development of our personality and intentions. It also contributes to how we physically move.
Our psychology is the primary factor of our
self-esteem, the perception we have of the world and how we navigate through it.
It is the creator of our behaviour and our personal choices.
Our anatomy, physiology and our psychology will determine our idle/posture. Someone who is very confident and secure within themselves will have a different idle/posture compared to someone who is fearful of life.
We are judged by our behaviour, which gives an overview of our psychology and the kind of actions we may express or engage in.
Just like the breath, the sound of our vocalisation can reveal our current mental and physical state. It can also reveal our intentions, current mood, attitude and emotion.
Our locomotion, how we move, is a make-up of all the previous stages. It is a physical reflection of the mental world and must be in line with the anatomy, idle and breath cycle.
How we inhale and exhale can be a reflection of our current mental and physical state. We always move in alignment with our breath. Therefore, the breath cycle is an important part of the process for designing the character's locomotion.