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THE ENGINEERING OF  CREATURE PERFORMANCE

FROM PRE-PRODUCTION TO PRODUCTION

Creature Bionics is a character production company, specialising in Creatures and Fantasy Characters for film/tv and video games. Our objective is to create pipelines and provide services that aid productions with the development, performance and storytelling of their creature/fantasy characters.

Below is a layout of our services, our preproduction to production workflow, and our process of developing and prevising a creature character.

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FULL BREAKDOWN

Ace Ruele 3D Polygon Mesh
Created By MICHAEL VAUGHAN

MOCAP PREVIS

A method for getting a better visual reference of what the movement, physicality and behaviour will look like on the character. 

MOCAP PRODUCTION SERVICES

Our mocap system is an industry-standard for Hollywood productions and can be used for acquiring high-end mocap data for shoot days.

2. CHARACTER PREVIS

The process of developing the character's
physicality, behaviour and movement:

1. Idle & Locomotion
2. Specials (movement only used in a specific scene)
3. Action & Combat

1. CHARACTER DEVELOPMENT

The process of uncovering the character's
4 objectives in great detail:

1. The Character's Purpose
2. The Characters Mission

3. The Character's Psychology
4. The Character's Physicality

CREATURE RIGS

Designed to act as additional limbs to enable a performer to have a similar skeleton and physicality as their character for performance purposes.
Our rigs can be utilised for VFX reference and bespoke motion capture data.

CASTING

We can assist with casting the right actors/performers via our casting workshops or recommendations.

WORKING WITH CASTING

We can provide support with:

  • Motion Capture Techniques

  • Character Development

  • Character Physicality & Movement

  • Creature Rig Training

  • On-set Performance Management

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