
Day 1
(Saturday)
The session will start with an intensive warm-up, which will lead to participants learning how to create quadruped movement without the arm extensions. After the first break, the arm extensions will be introduced and be used throughout the rest of the session. Participants will learn 3 different quadruped styles with the arm extensions with the main focus being on understanding an Ape's locomotion. After lunch, participants will be worked through various movement drills and progress to character development and applying video mechanics to the movement they have learned.
Class Layout:
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Check-In
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Warm-Up with Gaby
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Creature movement without arm extension
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Introduction to using the arm extensions
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How to walk with the arm extensions
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How to run with the arm extensions
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Various additional movements with arm extensions
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Introduction to video game mechanics and creature development
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Cooldown
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Check-out
Day 2
(Sunday)
The final day will consist of focusing on participants developing their creature characters further and designing locomotion in line with video game mechanics. Towards the end of the workshop, the participants will have their locomotion recorded, which they will receive after the workshop for showreel/social media purposes.
Class Layout:
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Check-In
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Warm-Up with Gaby
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Recap of the previous session
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Character development
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Applying video game mechanics
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Demonstration (Recorded)
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Cooldown
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Check-out
Course Tutors

Ace Ruele
Lead Tutor
Course Coordinator

Robin Berry
Lead Tutor
Assistant Coordinator

Gaby Nimo
Lead Tutor
(Warm-Up & Cooldown)

Daniel Norford
Assistant Tutor

Lucky McQueen
Assistant Tutor
Addition Notes:
The workshops are full-day workshops and will take place in an indoor location within Northwest/West London, starting from 9am and finishing at 6pm. There will be two 10-minute breaks, one in the morning and the other in the afternoon, and a lunch break for 40mins. Sandwiches and bottles of water will be provided but you can either bring your own lunch or go out to eat.
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Hand sanitiser and cleaning facilities on site.
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The final session will be recorded on a 4k camera. You will receive the locomotion/movement you performed within 2 weeks after the session. Some of these clips may be used by us, Creature Bionics, as promotional material or for commercial purposes, therefore a release form will need to be signed if you do not mind appearing in any of the material.
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Everyone will have to sign a disclosure form stating they are taking the class at their own risk. The arm extensions may look fun but if not used properly, they can result in serious injuries.
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There will only be 12 spaces (12 pairs of arm extensions) available per class as I want to be able to have enough awareness of everyone’s progress throughout the session.
Please be aware that this is not a motion capture workshop. The skills gained from this session can be used for motion capture, especially the section on locomotion which is used for motion capture in video games, but the workshop itself is focused on creature movement and video game mechanics.
Fee:
The fee for attending the workshop is £450 + 5 booking fee.
There is a deposit now and pay later scheme available, please contact us to find out more information.
(Please double-check that there are available spaces via email)
Refund Policy:
We do not offer a refund for the workshop as arm extensions may have been made specifically for the class. For reasons such as work, medical, emergency, child care and family matters, the fee can be used for the following workshop.
If the session has to be cancelled via the organiser, a refund will be issued within 28 days unless you would like to keep your place for the next available workshop.
DATES:
13th - 20 August
LOCATION:
Queensbury Methodist Church Hall
140 Beverley Drive
Ha8 5nd
(Nearest underground, Queensbury station – Jubilee line)
(Free parking on-site and in the area)