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CHARACTER PREVIS

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From Concept To Real-Time

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1

Concept

Art

Here is an example of some concept art of a creature character we were given to create a low poly, 3d rigged model for prevising.

2

3D MODEL

FOR MOCAP

For previs purposes, the model is 
rendered as a low poly mesh without textures. This helps to save time and cost but still gives great insight on how the final version would look like with movement
Creature
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SCENE PREVIS

From Script to Visuals

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