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CHARACTER PREVIS

From Concept To Real-Time

1
Concept
Art
Here is an example of some concept art of a creature character we were given to create a low poly, 3d rigged model for prevising.
2
3D MODEL
FOR MOCAP
For previs purposes, the model is
rendered as a low poly mesh without textures. This helps to save time and cost but still gives great insight on how the final version would look like with movement




SCENE PREVIS
From Script to Visuals
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