Creatures and fantasy characters make up a majority of the highest-grossing films, tv-series and video games of all time, yet there isn’t enough training available to teach actors/performers how to embody these types of characters. Creature Bionics provides various workshops and bespoke training programmes to help prepare actors/performers for these specific roles.
Our programmes/workshops are suitable for actors/performers of all levels. They are also course friendly for animators who design locomotion or create their own reference material or want to have more of an insight into the performance process.
ACTING FOR VIDEO GAMES
Designed for participants who want to learn more about video game acting. The session will consist of participants developing a creature character and creating locomotion and combat movement that are required for video game purposes in motion capture, known as video game mechanics.
The arm extensions enable an actor/performer to create quadruped movement similar to an ape or a big cat. The workshop will teach participants how to use the arm extensions safely and productively. Once the participants have learned how to use the rigs, the session will move on to creature character development. Participants will have to create their own locomotion following the rules of video game mechanics.
DEVELOPMENT FOR VIDEO GAMES
A 2 day workshop designed for teaching participants how to develop a creature character and applying the techniques needed for video game mechanics.
Day 1 will consist of character development and locomotion design for gameplay and enemy characters following a shot list that was created for a professional shoot.
Day 2, the participants will learn how to use the arm extensions to create quadruped creature movement. This will then move on to designing character locomotion following the rules of video game mechanics.
THE CREATURE MOCAP COURSE
In a partnership with Performance Captured Academy, the programme runs over the course of 8 days. Day 1 focuses on the participants learning how to use the arm extensions to create locomotion. For the following 6 days, participants are given the arm extensions to take home to continue their training to perfect the locomotion they created. On day 8 (final day), participants will perform their work inside a motion capture studio under a professional setup required for a video game production.